So far multimonNG has been successfully built on OS X, Debian, Ubuntu and Windows. It’s recommended to use qmake to generate the Makefile. In addition to the deprecated legacy Makefile there is also a file for qmake which is the preferred way of building MultimonNG. Windows native audio and a VisualStudio/MSVC project file, contributed by bzzt_ploink PulseAudio support, contributed by inf_l00p_ Compiles on Windows (MinGW or Cygwin) without format conversion Merged Debian patches for EAS (Emergency Alert System) decoding (untested) Brute-Force BCH implementation for POCSAG forward error correction Option ‘NO_X11’ to disable the X11 dependency since Apple will drop Xorg soon ‘ONLY_RAW’ disables the format conversion while getting rid of posix dependencies ‘DUMMY_AUDIO’ “backend” (Gets rid of the OSS dependency, breaks audio in doing so) Basic functionality on Mac OS X ‘Lion’ (Soundcard/OSS input is unsupported) The following changes have been made so far: It decodes the following digital transmission modes: Besides improving POCSAG my main focus was portability, it now even compiles on Windows □ I rewrote large parts of the POCSAG decoder after reading the patent text as well as implemented the BCH forward error correction. Sadly multimon was very broken, after I finally managed to compile it on OS X I realized it had 64bit bugs preventing the decoding on my system. Doing so I found POCSAG (pager) transmissions which I tried to decode using multimon. Due to my recent acquisition of an RTL-SDR compatible radio module (Some would call it DVB-T stick) I started playing with radio transmissions.
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